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    e University

    Hue UniversityHue University

    UMLUML

    UNIFIED MODELING LANGUAGEUNIFIED MODELING LANGUAGE

    Hoang Huu Hanh, [email protected]

    ba sed on on lin e cou rses a nd p rese ntation s

    mailto:[email protected]:[email protected]:[email protected]:[email protected]
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    UML HistoryUML History

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    WHAT IT ISWHAT IT IS

    UML is a modeling language, not amethod

    Most methods consist, at least inprinciple, of both a modeling

    language and a process.Modelling Language is the (mainly

    graphical) notation that methodsuse to express designs.

    Process is their advice on whatsteps to take in doing a design.Modeling Language is the most

    important part of the method,

    which is the key part ofcommunication.

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    WHY USE UMLWHY USE UML

    Helps Analysis and DesignUsed for communicationUse the advantages of OODocumentation

    As stated in The Unified ModelingLanguage User Guide;

    UML is a language for:

    Visualizing Specifying Constructing Documenting

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    VisualizingVisualizing

    It makes it easier to understandand work through problem

    Since it is a formal language, it

    enables other developersfamiliar with the language tomore easily interpret our

    drawings.

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    SpecifyingSpecifying

    We must communicate oursoftware system using somecommon, precise, and

    unambiguous communicationmechanism.

    Again the formal nature of the

    UML facilitates this specificationquite nicely.

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    ConstructingConstructing

    We know that the UML is a formallanguage with its own set of syntacticalrules.

    Because of this formality, we can create

    tools that interpret our models.They can map the elements to a

    programming language, such as Java,C++.

    Many tools such as Rational Rose,supports this forward engineering. Infact this is one of the advantages ofusing a formal modeling tool.

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    DocumentingDocumenting

    The models we create are justone of the articats producedthroughout the development

    lifecycle.Using the UML in a consistent

    fashion produces a set of

    documentation that can serveas a blueprint of our system.

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    USAGESUSAGES

    Define the boundaries of a system & itsmajor functions use cases and actors

    Illustrate use cases interaction diagrams

    Define the static structure of a system class diagrams

    Model the behavior of objects state transition diagrams

    Document the physical implementationarchitecture component & deployment diagrams

    Provide for growth stereotypes

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    FUNDAMENTAL UMLFUNDAMENTAL UML

    Models and ViewsCore DiagramsFundamental Elements

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    Model

    Views

    Class Diagrams

    Sequence Diagrams

    Class Diagrams

    (Packages)

    Individual Diagrams

    Actor1

    UseCase1

    UseCase2

    Fundamental Elements

    Actor2UseCase3

    Interface2 uses

    -End1*

    -End2*

    {}

    Class3

    interface

    Interface3

    utility

    utility1

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    Models and ViewsModels and Views

    UML is more than disjointeddiagrams

    Turn attention to an illustration

    of the UML from three differentperspectives

    Further insight into these

    divisions enables us to realizeone of the greatest benefits ofmodeling, which is creatingdifferent views of our softwaresystem.

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    Core ElementsCore Elements

    Construct Description Syntax

    class a description of a set of objectsthat share the same attributes,operations, methods, relationshipsand semantics.

    interface a named set of operations thatcharacterize the behavior of anelement.

    component a modular, replaceable andsignificant part of a system that

    packages implementation andexposes a set of interfaces.

    node a run-time physical object thatrepresents a computationalresource.

    i

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    Core Elements (contd)Core Elements (contd)

    Construct Description Syntax

    constraint a semantic condition or restriction.

    { c o n s t r a i n t }

    An extension mechanism useful for specifying structural elements.

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    DIAGRAMSDIAGRAMS

    Individual diagrams contribute more tothe specification of a software system.

    They are composition of many of thefundamental elements.

    Are mechanism that developers use tocommunicate and solve problems inthe complex aspects of the system.

    The most common diagram is the Class

    Diagram, which describe the structuralrelationships that exist among theclasses, can guide developers inunderstanding our software systemsclass structure.

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    VIEWSVIEWS

    As we become more proficient inmodeling, we begin to realize thatusing a combination of diagrams tocommunicate is most effective.

    We may need to combine class diagramwith a diagram whose intent is to givesystems dynamics.

    By combining these called views.

    View is a depiction of our system from aparticular perspective.

    By making different views, we canrepresent our system from differentperspectives.

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    VIEWSVIEWS (contd)(contd)

    There are five main views, Use case

    Design

    Development

    Process

    Physical

    They must be consistent with each

    other, because all of them arerepresenting the same system.Can be used to validate each

    other.

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    USE CASE VIEWUSE CASE VIEW

    This view documents the system fromthe customers perspective.

    Terminology used in this view should bedomain specific.

    Depending on the technical nature of ouraudience, we should avoid obscuretechnical terms.

    Diagrams most common in this view are

    the use case diagrams and, lesscommon, activity diagrams.Organizations transitioning to the UML

    may wish to work only with use casediagrams early and experiment with

    activity diagrams over time.

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    Design VIEWDesign VIEW

    This view documents the systemfrom designers and architectsperspective.

    Diagrams most common in thisview are class and interactiondiagrams (either sequence or

    collaboration), as well aspackage diagrams illustratingthe package structure of ourJava application.

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    Development VIEWDevelopment VIEW

    This view documents thecomponents that the system iscomposed of.

    This view typically containscomponent diagrams.

    Except for the most complex

    Java applications, this view isoptional.

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    Process VIEWProcess VIEW

    This view documents theprocesses and threads thatcompose our application.

    These processes and threadstypically are captured on classdiagrams using an active class.

    Because of the advanced natureof active classes, coupled withthe volume of use, activeclasses are beyond the scope ofthis discussion.

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    Physical VIEWPhysical VIEW

    This view documents the systemtopology.

    Deployment diagrams that

    compose this view illustrate thephysical nodes and devices thatmake up the application, as well

    as the connections that existbetween them.

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    VIEWS (cont.)VIEWS (cont.)

    We are not limited with the listedviews.

    If there is something that

    architecturally important, forexample security, then we maycreate a new view (ex: security

    view) into the system from thatperspective.

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    Diagrams - The foundation ofDiagrams - The foundation ofUMLUMLUse Case Diagrams

    Requirements

    Activity Diagrams

    Generally what, not who - good to detect parallelism

    Interaction Diagrams

    Collaboration/Communication Diagrams (objectcentered)

    Sequence Diagrams (timeline)

    Static Structure Diagrams

    Objects/Classes/Packages

    Statechart Diagrams States of objects with interesting lifecycles

    Implementation Diagrams

    Component Diagrams

    Deployment Diagrams

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    DIAGRAMSDIAGRAMS

    As weve seen, wecan combinediagrams that formmodels and thatcan serve as viewsinto our system.

    If an advantage inmodeling is tocombine diagramsto form views intoour system, then itonly makes sensethat each diagram

    has a differentfocus on what itcommunicates.

    Each falls into one oftwo categories:behavioral, andstructural.

    Most commonly used

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    RelationshipsRelationships

    An association is a bi-directional connectionbetween classes An association is shown as a line connecting the

    related classes

    An aggregation is a stronger form of

    relationship where the relationship isbetween a whole and its parts An aggregation is shown as a line connecting the

    related classes with a diamond next to theclass representing the whole

    A dependency relationship is a weaker formof relationship showing a relationshipbetween a client and a supplier where theclient does not have semantic knowledgeof the supplier

    A dependency is shown as a dashed line

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    Relationship NotationRelationship Notation

    1 - one and only one4 - four and only 40..1 - zero or 15..10 - five to and including 100..* - zero or more4..* - four or more

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    RelationshipsRelationships

    RegistrationForm

    RegistrationManager

    Course

    Student

    CourseOfferingProfessor

    addStudent(Course, StudentInfo)

    namenumberCredits

    open()

    addStudent(StudentInfo)name

    major

    location

    open()

    addStudent(StudentInfo)

    name

    tenureStatus

    ScheduleAlgorithm

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    AssociationsAssociations

    Person

    Manages

    JobCompany

    boss

    worker

    employeeemployer

    1..

    0..1

    Job

    Account

    Person

    Corporation

    {Xor}

    salary

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    Relationship NotationRelationship Notation

    1 - one and only one4 - four and only 40..1 - zero or 1

    5..10 - five to and including 100..* - zero or more4..* - four or more

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    Ternary AssociationsTernary Associations

    PlayerTeam

    Year

    Record

    goals forgoals againstwinslosses

    goalkeeper

    season

    team

    ties

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    CompositionComposition

    Window

    scrollbar [2]: Slidertitle: Headerbody: Panel

    Window

    scrollbar title body

    Header Panel

    21 1

    Slider

    111

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    CompositionComposition (contd)(contd)

    scrollbar:Slider

    Window

    2

    title:Header1

    body:Panel 1

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    GeneralizationGeneralization

    Shape

    SplineEllipsePolygon

    Shape

    SplineEllipsePolygon

    Shared Target Style

    Separate Target Style

    . . .

    . . .

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    GeneralizationGeneralization

    Vehicle

    WindPoweredVehicle

    MotorPoweredVehicle

    Land

    Vehicle

    Water

    Vehicle

    venue

    venuepower

    power

    SailboatTruck

    {overlapping} {overlapping}

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    DependenciesDependencies

    friendClassA ClassB

    ClassC

    instantiate

    call

    ClassD

    operationZ()friend

    ClassD ClassE

    refineClassC combines

    two logical classes

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    DependenciesDependencies

    Controller

    DiagramElements

    Domain

    ElementsGraphicsCore

    access

    accessaccess

    access

    access

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    LinksLinks

    downhillSkiClub:Club Joe:Person

    Jill:Person

    Chris:Person

    member

    member

    member

    treasurer

    officer

    president

    officer

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    Constraints and CommentsConstraints and Comments

    M em b e r-of

    C h ai r -of

    { subse t }P e rs o n C o m m itt e e

    P e r so n C o m p a n y

    b o s s

    { Pe r son .em p l oye r =

    Pe r son .boss .em p loy e r }

    em p loyere m p lo ye e

    0 . .1

    0 . .1

    1

    R epre sen ts

    an incorpora ted en t i t y .

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    ActorsActors

    An actor is someone or something that interacts with thesystem

    External Forces Human interaction

    Automated System

    KeyboardOperatorUser

    DriverTraffic Control

    System

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    Use CasesUse Cases

    A use case is a pattern of behavior the systemexhibits Each use case is a sequence of related

    transactions performed by an actor and thesystem in a dialogue

    Details what the system must provide to theactor when the use cases is executed

    A flow of events document is created for eachuse case Written from an actor point of view Actors are examined to determine their how

    they interact with the system Break down into the most atomic actions possible

    Typical contents How the use case starts and ends Normal flow of events Alternate flow of events Exceptional flow of events

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    Use case diagramsUse case diagrams

    Use case diagrams are centered aroundthe business processes that ourapplication must support.

    Most simply, use case diagrams enableus to structure our entire applicationaround the core processes that it mustsupport.

    Doing so enables us to use these usecases to drive the remainder of themodeling and development effort.

    Shows a set of actors and use cases,

    and the relationships between them.Use case diagrams contribute to

    effective model organization, as well asmodeling the core behaviors of asystem.

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    Use Case DiagramUse Case Diagram

    Captures system functionality asseen by users

    Built in early stages of

    developmentPurpose Specify the context of a system

    Capture the requirements of a

    system Validate a systems architecture

    Drive implementation andgenerate test cases

    Developed by analysts and

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    Use Case DiagramUse Case Diagram

    Use case diagrams are createdto visualize the relationshipsbetween actors and use cases

    Passager

    Mechanic

    Driver

    Lost Luggage

    Ramp Maintenance

    Pay toll

    Customer Service Agent

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    Use Case DiagramUse Case Diagram

    Captures system functionality asseen by users

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    CollaborationCollaboration DiagramsDiagrams

    A type of interaction diagramthat describes theorganizational layout of the

    objects that send and receivemessages.Semantically equivalent to a

    sequence diagram.It uses class diagrams layout,

    and can be used to make morecohesive and less coupled

    classes.

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    Sequence DiagramsSequence Diagrams

    Semantically equivalent to acollaboration diagram.

    sequence diagram is a type of

    interaction diagram thatdescribes time ordering ofmessages sent betweenobjects.

    Almost in all softwaredevelopment activity, thisdiagram is used.

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    Sequence DiagramSequence Diagram

    A sequence diagram displaysobject interactions arranged ina time sequence

    PassengerCounterAgent

    TicketGateAgent

    1: Give Info

    3: Answer4: Print

    6:Present7: Board

    9: Return8: Overbook

    2: Questions

    Plane

    5: Safeguard

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    The State of an ObjectThe State of an Object

    A state transition diagram showsThe life history of a given class

    The events that cause a transition

    from one state to anotherThe actions that result from a

    state change

    State transition diagrams are

    created for objects withsignificant dynamic behavior

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    State Transition DiagramsState Transition Diagrams

    Illustrates internal state-relatedbehavior of an object.

    Transitions between states help

    identify, and validate, complexbehavior.A class can have at most a single

    state diagram.

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    State Transition DiagramState Transition Diagram

    InitializationOpen

    entry: Register student

    exit: Increment count

    Closed

    Canceled

    do: Initialize course

    do: Finalize course

    do: Notify registered students

    Add Student /Set count = 0

    Add student[ count < 10 ]

    [ count = 10 ]

    Cancel

    Cancel

    Cancel

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    Activity DiagramsActivity Diagrams

    Models the flow of activitybetween processes.

    These diagrams are most useful

    in detailing use case behavior.An activity diagram doesnt show

    collaboration among objects.

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    STRUCTURAL DIAGRAMSSTRUCTURAL DIAGRAMS

    Diagrams in this category are focused onspecifying the static aspects of our system.

    Of these four diagrams, the class diagram is mostoften used.

    when transitioning to the UML, most organizationstend to use class diagrams first because theyare excellent mechanisms for communication

    among developers, as well as tools that can beused for problem solving.There are two forms of class diagrams.The first is the most commonly understood and

    consists of the classes that compose our systemand of the structure among these classes.

    Unfortunately, the second is not often used but isof equal importance and can be most effectivein helping developers understand our systemfrom a high level.

    A type of class diagram, called apackage diagram,often represents the Java packages and thedependencies between them that our

    application consists of.

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    Class DiagramsClass Diagrams

    Illustrates a set of classes,packages, and relationshipsdetailing a particular aspect of

    a system.This diagram is likely the most

    common one used in modeling.

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    ObjectObject DiagramsDiagrams

    Provides a snapshot of the systemillustrating the static relationships thatexist between objects.

    Object diagrams depict the structuralrelationship that exists among the objectswithin our running application at a givenpoint in time.

    When we think of the runtime version of oursystem, we typically think of behavior.

    Many people have found that objectdiagrams are most useful in fleshing outthe instance relationships among objects,which in turn can help verify our classdiagrams.

    Beyond this, object diagrams are not oftenused.

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    RelationshipsRelationships

    Relationships provide a pathwayfor communication betweenobjects

    Sequence and/or collaboration

    diagrams are examined todetermine what links betweenobjects need to exist toaccomplish the behavior -- if twoobjects need to talk there must

    be a link between themThree types of relationships are:

    Association Aggregation Dependency

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    Multiplicity and NavigationMultiplicity and Navigation

    Multiplicity defines how many objectsparticipate in a relationships Multiplicity is the number of instances of

    one class related to ONE instance ofthe other class

    For each association and aggregation,there are two multiplicity decisions tomake: one for each end of therelationship

    Although associations andaggregations are bi-directional bydefault, it is often desirable torestrict navigation to one direction

    If navigation is restricted, an

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    Multiplicity and NavigationMultiplicity and Navigation

    RegistrationForm

    RegistrationManager

    Course

    Student

    CourseOffering

    Professor

    addStudent(Course, StudentInfo)

    name

    numberCredits

    open()

    addStudent(StudentInfo)major

    location

    open()

    addStudent(StudentInfo)

    tenureStatus

    ScheduleAlgorithm

    10..*

    0..*

    1

    1

    1..*4

    3..10

    0..41

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    InheritanceInheritance

    Inheritance is a relationshipsbetween a superclass and itssubclasses

    There are two ways to findinheritance: Generalization

    Specialization

    Common attributes, operations,and/or relationships are shownat the highest applicable level

    in the hierarchy

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    InheritanceInheritance

    RegistrationForm

    RegistrationManager

    Course

    Student

    CourseOffering

    Professor

    addStudent(Course, StudentInfo)

    name

    numberCredits

    open()

    addStudent(StudentInfo)major

    location

    open()

    addStudent(StudentInfo)

    tenureStatus

    ScheduleAlgorithm

    name

    RegistrationUser

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    The Physical WorldThe Physical World

    Component diagrams illustratethe organizations anddependencies among software

    componentsA component may be

    A source code component

    A run time components or

    An executable component

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    ComponentComponent DiagramsDiagrams

    Addresses the staticrelationships existing betweenthe deployable softwarecomponents.

    Examples of components may be.exe, .dll, .ocx, jar files, and/orEnterprise JavaBeans.

    Component diagrams might beused to show the softwarecomponents within ourapplication.

    Com onents arent e uivalent to

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    l i h S

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    Deploying the SystemDeploying the System

    The deployment diagram showsthe configuration of run-timeprocessing elements and the

    software processes living onthemThe deployment diagram

    visualizes the distribution ofcomponents across theenterprise.

    D l Di

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    Deployment DiagramDeployment Diagram

    Captures the topology of a systemshardware

    ibili h iE ibili M h i

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    Extensibility MechanismsExtensibility Mechanisms

    StereotypeTagged valueConstraint

    di hE t di th UML

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    Extending the UMLExtending the UML

    Stereotypes can be used toextend the UML notationalelements

    Stereotypes may be used toclassify and extendassociations, inheritancerelationships, classes, and

    componentsExamples: Class stereotypes: boundary,

    control, entity, utility, exception

    Inheritance stereotypes: uses and

    D lD l t DiDi

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    DeploymentDeployment DiagramsDiagrams

    Describes the physical topology of asystem.

    Typically includes various processingnodes, realized in the form of a device

    (for example, a printer or modem) or aprocessor (for example, a server).

    Deployment diagrams are most usefulwhen we have a complex configuration

    environment.If our application is to be deployed to

    multiple servers, across locations, adeployment diagram might be useful.

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    Q & AQ & A time to ask questions

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    Thank you!Thank you! take a break