MIM 482 E 2006-2007 SPRING TERM MIM 482 E 2005-2006 SPRING TERM Prof. Dr. Orhan Hacıhasanoğlu...

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MIM 482 E 2006-2007 SPRING TERM MIM 482 E 2005-2006 SPRING TERM Prof. Dr. Orhan Hacıhasanoğlu Prof. Dr. Işıl Hacıhasanoğlu 13

Transcript of MIM 482 E 2006-2007 SPRING TERM MIM 482 E 2005-2006 SPRING TERM Prof. Dr. Orhan Hacıhasanoğlu...

MIM 482 E 2006-2007 SPRING TERM

MIM 482 E 2005-2006 SPRING TERM

Prof. Dr. Orhan HacıhasanoğluProf. Dr. Işıl Hacıhasanoğlu

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MIM 482 E 2006-2007 SPRING TERM

Environment in animation Cinema

TRADITIONAL

Cartoon

MODEL

Mud, Muppet, wire, etc

COMPUTER

Computer animation

ANIMATION EFFECTS

                                

  

Animation is the optical illusion of motion created by the consecutive display of images of static elements.

MIM 482 E 2006-2007 SPRING TERM

Arthur; muppet animation squences

Environment in animation Cinema

                                       

                                       

                                       

                                       

Arthur 1

Arthur 2

Arthur 3

Arthur 4

                                       

                                       

                                       

                                       

Arthur 5

Arthur 6

Arthur 7

Arthur 8

                                       

                                       

                                       

                                       

Arthur 9

Arthur 10

Arthur 11

Arthur 12

                                       

                                       

Arthur 13

Arthur 14

MIM 482 E 2006-2007 SPRING TERM

Environment in animation Cinema

Traditional animation began with each frame being painted and then filmed.

Cel animation, developed by Bray and Hurd in the 1910s, sped up the process by using transparent overlays so that characters could be moved without the need to repaint the background for every frame.

More recently, styles of animation based on painting and drawing have evolved, such as the minimalist Simpsons cartoons, or the roughly sketched The Snowman.

MIM 482 E 2006-2007 SPRING TERM

Environment in animation Cinema

Computer animation has advanced rapidly, and is now approaching the point where movies can be created with characters so life-like as to be hard to distinguish from real actors.

This involved a move from 2D to 3D, the difference being that in 2D animation the effect of perspective is created artistically, but in 3D objects are modeled in an internal 3D representation within the computer, and are then 'lit' and 'shot' from chosen angles, just as in real life, before being 'rendered' to a 2D bitmapped frame.

MIM 482 E 2006-2007 SPRING TERM

Environment in animation Cinema

Predictions that famous dead actors might even be 'brought back to life' to play in new movies before long have led to speculation about the moral and copyright issues involved. The use of computer animation as a way of achieving the otherwise impossible in conventionally shot movies has led to the term "computer generated imagery" being used, though the term has become hard to distinguish from computer animation as it is now used in referring to 3D movies that are entirely animated.

MIM 482 E 2006-2007 SPRING TERM

Environment in animation Cinema

Computer animation involves modeling, motion generation, followed by the addition of surfaces, and finally rendering. Surfaces are programmed to stretch and bend automatically in response to movements of a 'wire frame model', and the final rendering converts such movements to a bitmap image.

It is the recent developments in rendering complex surfaces like fur and clothing textures that have enabled life-like environments and character models, including surfaces with many effects and every fibre or hair individually calculated for rendering.

MIM 482 E 2006-2007 SPRING TERM

Environment in animation Cinema

In film and video production, this refers to techniques by which each frame of a film is produced individually.

These frames may be generated by computers, or by photographing a drawn or painted image, or by repeatedly making small changes to a model unit (see claymation and stop motion), and then photographing the result with a special animation camera.

MIM 482 E 2006-2007 SPRING TERM

Environment in animation Cinema

When the frames are strung together and the resulting film is viewed, there is an illusion of continuous movement due to the phenomenon known as persistence of vision.

MIM 482 E 2006-2007 SPRING TERM

Environment in animation Cinema

Generating such a film tends to be very labour intensive and tedious, though the development of computer animation has greatly sped up the process.

MIM 482 E 2006-2007 SPRING TERM

Environment in animation Cinema

The visuals in metropolis are both varied and often astounding. This is a wonderful mix of 2D-3D graphics - unlike most movies, they are definitely weighted towards the 2D side.

Metropolis (2001)Year: 2001Directed by: RintaroWritten by: Osamu Tezuka, Katsuhiro Ôtomo

MIM 482 E 2006-2007 SPRING TERM

Environment in animation Cinema

Motion capture, Motion Tracking or Mocap, is a technique of digitally recording movements for entertainment, sports and medical applications.

Motion capture is defined as "The creation of a 3D representation of a live performance." in the book Understanding Motion Capture for Computer Animation and Video Games by Alberto Menache. This is in contrast to animation that is created 'by hand' through a process known as keyframing.Motion tracking or motion capture started as a photogrametric analysis tool in biomechanics research, and expanded into education, training, sports and recently computer animation for cinema and video games as the technology matured.

MIM 482 E 2006-2007 SPRING TERM

Environment in animation Cinema

Mo cap offers several advantages over traditional computer animation of a 3D model:

•More rapid, sometimes even real time results can be obtained. •The amount of work does not vary with the complexity or length of the performance to the same degree when using traditional techniques. •Complex movement and realistic physical interactions such as secondary animation, weight and exchange of forces can be more easily recreated in a physically accurate manner. •Mocap technology allows one actor to play multiple roles within a single film.

MIM 482 E 2006-2007 SPRING TERM

Director: Robert ZemeckisProducers: Gary Goetzman, Steve Starkey, William Teitler, Bob Zemeckis

2004

Environment in animation Cinema

Combining classic storytelling with cutting-edge filmmaking, The Polar Express debuts a highly advanced version of motion capture technology developed and tailored to meet Zemeckis' uncompromising vision and is the first feature ever to be shot entirely in this format.

MIM 482 E 2006-2007 SPRING TERM

Graphics file formats like GIF, MNG, SVG and Flash (SWF) allow animation to be viewed on a computer or over the Internet.

Environment in animation Cinema

MIM 482 E 2006-2007 SPRING TERM

Environment in animation Cinema

MIM 482 E 2006-2007 SPRING TERM

The City in animation: SIM CITY GAME

Environment in animation Cinema

MIM 482 E 2006-2007 SPRING TERM

The City in animation: SIM CITY GAME

Environment in animation Cinema

MIM 482 E 2006-2007 SPRING TERM

The City in animation: SIM CITY GAME

Environment in animation Cinema

MIM 482 E 2006-2007 SPRING TERM

The City in animation: SIM CITY GAME

Environment in animation Cinema